Bachelor's Programme in Game Design and Project Management
The Bachelor's Programme in Game Design and Project Management provides skills in developing games for commercial production, as well as a deeper understanding of how games work and how they affect us.
The programme mixes practical game development and theoretical courses within game design and a minor subject of student choice. Throughout the programme, students explore theories and methods in game design, game development and game analysis. Game developers need good communicative skills both to communicate with their team and to shape the experience that the game will provide. To reflect this, the programme provides training in expression through text, imagery and games, as well as verbal communication.
As a project manager, students will acquire skills and knowledge to plan and lead game production projects from inception to release. This includes group dynamics, planning and game-specific production methodology. The programme also trains practical production with other disciplines through project courses.
- TOEFL iBT
intermediate level mathematics (equivalent of Swedish course Mathematics 2a/2b/2c).
IELTS: an overall mark of 6.5 and no section below 5.5
TOEFL: Paper-based: Score of 4.5 (scale 1–6) in written test and a total score of 575. Internet-based: Score of 20 (scale 0–30) in written test and a total score of 90
Former students have gone on to become both business owners running their own studios and employees at some of the most successful game studios in the world. Notable examples of companies where graduates have found work include Blizzard Entertainment, Massive Entertainment, CD Project Red, Starbreeze, Crytek, Fatshark, Frictional Games, Ubisoft, Avalanche, Bohemia Interactive, Funcom, CCP, DICE and Might & Delight. A number of former students also work within the Swedish higher education sector, teaching and running game design programmes.